SKU: 67067849582
fahrrad gepäckbox für e bike

fahrrad gepäckbox für e bike VIA Box E-Lastenrad – Abschließbare Cargobox für Business – EFactory

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Description

fahrrad gepäckbox für e bike VIA Box E-Lastenrad – Abschließbare Cargobox für Business – EFactoryE Lastenrad mit abschliebarer Box fr Alltag Motoruntersttzung bis 25 km h (Pedelec gem StVZO). Technische Highlights Shimano EP6 Cargo Motor, 250 W, 85 Nm Akku 630 Wh, entnehmbar, abschliebar, bis 100 km Hydraulische Scheibenbremsen, Shimano Display Das erwartet dich Einkufe sicher verschlossen transportieren Kraftvoll den Hgel hoch, auch voll beladen Stabil und kontrolliert bei 250 kg Gesamtgewicht Das VIA Box ist fr den tglichen Einsatz konzipiert:

E-Lastenrad mit abschließbarer Box für Alltag

Motorunterstützung bis 25 km/h (Pedelec gemäß StVZO).

Technische Highlights

  • Shimano EP6 Cargo-Motor, 250 W, 85 Nm
  • Akku 630 Wh, entnehmbar, abschließbar, bis 100 km
  • Hydraulische Scheibenbremsen, Shimano Display

Das erwartet dich

  • Einkäufe sicher verschlossen transportieren
  • Kraftvoll den Hügel hoch, auch voll beladen
  • Stabil und kontrolliert bei 250 kg Gesamtgewicht

Das VIA Box ist für den täglichen Einsatz konzipiert: Einkäufe, Lieferungen oder Gepäck verschwinden in der wetterfesten, abschließbaren Box und sind vor Zugriff und Witterung geschützt. Das stabile Fahrwerk mit Schwalbe Pick-Up-Reifen auf 20 Zoll vorne und 27,5 Zoll hinten bietet Traktion und Pannenschutz auf Asphalt und Kopfsteinpflaster. Die StVZO-konforme Supernova-Beleuchtung (Mini 2 Pro vorne, TL3 Pro hinten) sorgt für gute Sichtbarkeit im Straßenverkehr, auch bei Dämmerung und schlechter Witterung.

Der Shimano EP6 Cargo-Motor liefert 85 Nm Drehmoment und unterstützt kraftvoll auch bei voller Beladung und an Steigungen. Der 630-Wh-Akku ist entnehmbar, abschließbar und ermöglicht Reichweiten bis 100 km. Das Shimano SC-EN610 Display zeigt alle relevanten Fahrdaten klar und übersichtlich an.

Zwei Schaltungsvarianten

VIA 1 Box: Elektronische Shimano Nexus 9-Gang-Nabenschaltung – schaltet komfortabel und sauber, ideal für flache bis moderate Strecken. VIA 2 Box: 3×3-Nabenschaltung – bietet breitere Übersetzungsbandbreite für hügeliges Terrain.

Maße

Länge × Höhe: ca. 273 × 135 cm. Breite: Herstellerangabe liegt nicht vor. Gewicht: ca. 65 kg. Bereifung: 20″ (vorne), 27,5″ (hinten). Zulässiges Gesamtgewicht: 250 kg.

Über VIA Kraftrad

VIA Kraftrad ist eine deutsche Lastenradmarke aus Rauschenberg (Hessen), hervorgegangen aus dem Motorrad-Zubehörhersteller SW-MOTECH. Über 20 Jahre Erfahrung in Gepäcksystemen fließen in robuste, alltagstaugliche Cargo-Bikes.

Produkt-FAQ

Welche Schaltungsvariante passt zu mir? VIA 1: Nexus 9-Gang für komfortables Schalten in der Ebene. VIA 2: 3×3-Nabe für hügeligeres Terrain mit mehr Bandbreite.

Wie wird das VIA Box geliefert? Vormontiert über den Fachhandel oder Direktversand. Genaue Lieferdetails beim Händler.

Gibt es Zubehör für die Box? Ja, verschiedene Einlagen und Trenner sind als optionales Zubehör erhältlich.

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SKU: 67067849582

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Xiaomeng Han
Fort Morgan, US
★★★★★ 5
Five Stars
Format: Paperback
great
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Reviewed in the United States on September 18, 2016
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Guanxiong Xue
Carnegie, US
★★★★★ 5
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Reviewed in the United States on October 21, 2014
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Ryan
Whiting, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Charles
Louisville, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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cybereality
Birmingham, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019

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